package com.innovation.constants;

import com.innovation.util.TimeUtil;

public class CommonConstant {
	public static final int MAX_PLAYER_LEVEL = 100;//玩家最高等级
	public static final int MAX_SOUL = 999999; //最高的魂力值
	public static final int MAX_MONEY = 99999999; //最高的游戏币值
	
	public static final int MAX_HERO_QUALITY = 3; //英雄最高品质
	public static final int TALENT_COST_GOLD = 20; //洗练天赋消耗的钻石
	
	public static final int ADD_FIGHT_NUM_COST = 10; //增加初始出战英雄数量消耗的人民币数量
	
	public static final int FULL_BATTLE_POINT = 5; //满战斗点
	public static final int MAX_STORE_BATTLE_POINT = 999; //最大可以存储的战斗点
	public static final int RESUME_DELTA_TIME = 10 * TimeUtil.MINUTE;//战斗点恢复间隔时间
	
	public static final int LOTTERY_COST_GOLD = 100;//扭蛋消耗钻石数量
	public static final int MAX_LOTTERY_TIMES = 20; //最大累计扭蛋次数,达到该次数则不增加
	
	public static final int PVP_ITEM_COST_GOLD = 20; //PVP战斗前旋转道具需要的钻石数量
}
